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-
-
- PPAnim 1.0b User Manual
-
- Sep 22, 1991
-
-
-
- Preface
- =======
-
- The programs and files in this distribution are freely distributable, but
- are also copyright (c) Nico François. They may be freely distributed as long
- as no more than a nominal fee is charged to cover time and copying costs.
- No commercial usage is permitted without written permission from the
- author. Everything in this distribution must be kept together, in original
- unmodified form.
-
- The above is generally known as freeware.
-
- Coverdisks or diskmagazines need written permission of UGA to offer the
- Powerpacker utilities or Powerpacker/Reqtools libraries on their disk. For
- commercial use please read the copyright file on your original PP disk.
-
-
- If you have suggestions or remarks about this program, or if you find
- any bugs, please let me know.
-
- Write to the following address:
-
- Nico François
- Corbielaan 13
- B-3060 Bertem
- BELGIUM
-
-
- Contents
- ========
-
- 1. An introduction
-
- 2. Usage
-
- 3. Features
-
-
- 1. An introduction
- ==================
-
- PPAnim was written to complement one of my other utilities, PowerPacker
- (a command and data cruncher). It is used to play normal IFF ANIM #5 files or
- ANIM files crunched with PowerPacker. The decrunching is done automatically
- so the user does not have to know if a file is crunched or not. The ANIM #5
- format is used by most ANIM generating programs, including DPaint III and
- Videoscape 2.0.
-
- PPAnim uses 'powerpacker.library' and 'reqtools.library', so make sure
- these are present in your Libs: directory. Double-click 'Install_libs' for
- an automatic installation.
-
- If you haven't got PowerPacker you are of course missing one of the main
- features of this program. PowerPacker is available as shareware (up to
- version 2.3b) or as a commercial program (version 4.0a). Order a copy from
- UGA, P.O.Box 881, 3700 AW Zeist, The Netherlands. The commercial version
- offers several enhancements like 40 to 50 times faster crunching, overlay
- support, an ARexx port, and much more.
-
-
- 2. Usage
- ========
-
- PPAnim can be used in four different ways.
-
- - First of all via the CLI:
-
- If you enter 'PPAnim ?' will get a usage template. You use PPAnim like
- this:
-
- PPAnim [-h] [-j#] [-l#] [-r[#]] [-i] [-o] [<file|dir>]
-
- The program will by default load the ANIM file and play it in a loop.
- If the file was crunched using PowerPacker 2.0 or higher PPAnim will first
- decrunch it for you. If the file was encrypted you will be prompted for the
- password.
-
- If you enter PPAnim without options, you will be presented with a file
- requester. Entering PPAnim with a directory instead of a file as an argument
- will also get you a file requester, but it will be positioned in the directory
- you specified.
-
- PPAnim has several options:
-
- -h : This option is used to force HAM mode when no CAMG chunk is
- found. If you don't specify this option PPAnim will assume a
- 6 plane screen is extra-halfbrite. (Note that it is wrong for
- an Amiga IFF ANIM file not to have a CAMG chunk, especially
- when there can be doubt about what display mode to pick!)
- -j# : Set a delay between frames in jiffies. A jiffie is 1/50s (PAL)
- or 1/60s (NTSC).
- -l# : Set number of times to loop.
- -r[#]: Select repeat mode instead of loop mode (see below) and
- (optionally) set number of repeats.
- -i : Force screen to be interlaced.
- -o : Play the animation once, no loop (same as -l1 or -r1).
-
- The difference between loop mode and repeat mode is the following: in
- loop mode PPAnim expects the last two frames of the animation to be the same
- as the first two frames, this makes looping easy and above all fast (DPaint
- saves animations like this). Some animations are not like this however and
- if you want these to loop correctly you must select repeat mode (-r), PPAnim
- will